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Having 3D visualization on the web is easy, but getting the same 3D to work in WebAR is a little trickier. Proper aspect ratio of the 3D compared to the environment is very crucial for a great AR experience for users. Today I'll share insights on how to resize the 3D models within a few minutes only to launch an awesome WebAR campaign.
There are standard tutorials in the web to describe how to setup 3D model aspect ratio with programming. But this is often not a very easy solution for non-programming creators. Follow the below steps and launch a great AR experience with Marvin XR.
Secrets to Resize 3D Model for AR Launch
This tutorial is effective for SLAM (Simultaneous Localization And Mapping) WebAR. In Marvin XR world, this is known as Surface AR. For other different types of WebAR (like Image tracking, Eye Tracking, Geo Location etc.) – you can refer to the documentation.
Download Blender: Blender is a great open source software for 3D moedling. This year, it just completed 30 years – it's unbelievable that for how long its serving the humanity. Lol! However, it's my most favorite 3D modeling tool too. Simply because it's easy interface and so many Blender tutorials you can find over YouTube.
So the first step is to download Blender 4.0 from here and then install it in your system.
The installation is fairly easy and straight forward. Once done, open Blender now.
Import Your 3D Model: Get your 3D model ready – preferably in GLB format. However, if it is in different format, don't worry. Blender can export them into GLB after the modification.